Now this game has room to grow… just like the plants I have in my basement… for medicinal purposes.
On the create event, I created a couple variables
The step events is where all the code for the camera.
Once I loaded this into the program I was able to basically paint the walls very quickly. Now, I can map out the entire level in a couple of seconds, rather than spending weeks or months designing every square of wall.
I might want to tweak the tile set a little bit because it comes across as a bit loud. However, it definitely looks a lot better than it did. I’m just trying to get the pieces together, I can fine tune the game later.