Every time I look over the lesson or tutorial for this series I tell myself, “This is easy, should take me five minutes.” To my surprise it ends up taking me a week! Oh well, as long as I’m moving forward however slow at times is still progress. This week I worked on camera movement and tiles.
Camera and Camera Angles:
The first needed to do was resize the room. I made it wider so that the whole scene would not fit onto the monitor. Since I didn’t have a camera following my character, my player could run off screen and it essentially looked like a broken game. So I wrote some code to address that, and assign that code to a camera in GMS2.