After the 30 day CBC ended I had no idea what I was going to blog about, and then it came to me. I’ve been wanting to code a game for awhile now, and I thought it would be fun to document the process.
I bought Game Maker Studio version 1.4 almost 3 years ago, and totally forgot that I had it. When I got this idea to see if I could code a game, I scoured the internet to see what was a easy/cheap programming language to make games and my search lead me to Yo-yo games which are the makers of Game Maker Studio. Seeing as I had already purchased the software, I just downloaded the program, and I’ve been toying around all morning. I found a great tutorial series on the internet byShaun Spalding
. If you’re new to GameMaker Studio and want to dive right in, watch this guys videos.
What Did I Program Today?
Today I just wanted to get familiar with the program and see if I could make anything work. Blogging about what I learned helps me remember it. I created two sprites, and created their object counterparts. A sprite is an entity in the game, and the object is the action of that entity. Try to think of the sprite as the noun, and the object as the verb. The two sprites I created were the action figure: