Sorry for the delay everybody, this installment threw a curve ball at me. Let’s start with importing the artwork I got from
Adam. For some reason when I imported it, some of the files got rid of the transparent background. I then tried to make a transparent background in MS Paint only to find out, MS paint will not save a transparent background. I spent way too much time trying to do this when the whole time GameMaker Studio 2 has a feature to put transparent backgrounds in pictures.
The next step was to make the sprites into objects and assign it some properties. Now if you recall from my first installment, I had already defined a set of properties for the main character. This new character or object would be sharing the some of the same type of properties such as gravity, how the animation runs, and some others. Rather than coding the exact same code, it was easier just to cut and paste.